CHARLIE-CLASS HERO: RIOT ACT

Riot Act

Riot Act (CLICK FOR PDF)

Riot Act – PL 8

Strength 5/2, Stamina 4/1, Agility 1, Dexterity 2, Fighting 7, Intellect 2, Awareness 3, Presence 3

Advantages
Assessment, Benefit, Security Clearance: Police Officer, Chokehold, Contacts, Equipment 8, Improved Aim, Improved Disarm, Improved Initiative, Interpose, Languages 1, Prone Fighting, Quick Draw

Skills
Athletics 4 (+9), Close Combat: Hand-to-Hand 4 (+11), Expertise: Police Officer 6 (+8), Insight 5 (+8), Intimidation 5 (+8), Perception 3 (+6), Persuasion 2 (+5), Ranged Combat: Firearms 1 (+3), Technology 3 (+5)

Powers
Alternate Form (Solid) (Activation: Move Action)
Conductive: Immunity 5 (Damage Effect: Electricity)
Enhanced Trait: Enhanced Trait 6 (Traits: Stamina +3 (+4))
Enhanced Trait: Enhanced Trait 6 (Traits: Strength +3 (+5))
Impervious Defense: Impervious Toughness 5
Protection: Protection 5 (+5 Toughness)
Dazzle: Cumulative Burst Area Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Burst Area: 30 feet radius sphere, DC 15, Cumulative, Increased Range: ranged; Limited: One sense: Sight)

Equipment
Bulletproof Vest, Club, Commlink, Flash Goggles, Handcuffs, Heavy Pistol, Restraints, Stun Ammo, Stun Gun, Tear Gas Grenade

Offense
Initiative +5
Club, +7 (DC 22)
Dazzle: Cumulative Burst Area Affliction 5 (DC Fort 15)
Grab, +7 (DC Spec 15)
Heavy Pistol, +3 (DC 19)
Stun Gun, +7 (DC Fort 15)
Tear Gas Grenade, +2 (DC Dog/Fort 14)
Throw, +2 (DC 20)
Unarmed, +11 (DC 20)

Complications
Motivation: Doing Good: Repaying his mother and the officers who gave him a chance.
Weakness: Vulnerable to Fire.

Languages
Native Language, Spanish

Defense
Dodge 1, Parry 7, Fortitude 4, Toughness 9, Will 4

Power Points
Abilities 42 + Powers 41 + Advantages 19 + Skills 17 (33 ranks) + Defenses 1 = 120
 

Personal Details

 

Andrew Rossi was a typical kid from the Jersey Shore, a bit of good and enough bad to make life interesting. He ran with a rough crowd, but it helped that beat cops like Officer Titus White watched out for Andrew, making sure he went to school more often than not and fishing him out from trouble before everything went south. He survived with a healthy respect for the boys in blue, and even though he made life hard for his single mother while growing up, he still made her proud when he graduated from New Jersey City University and enrolled with the NYPD.

Andrew was deep into his six-month training at the New York Police Academy in College Point when the Spring Nor’easter of 2007 hit. As the storm parked off New York and blasted the region, Andrew watched that night as fallen electrical wires from high winds trapped a family inside their car. Without a second thought, he rushed to save them when one of the wires snapped in his direction. It should have killed him, but it was only when he grabbed it out of the air did he realize his body had turned into a chrome-like substance and that he wasn’t hurt by the electricity.

Andrew grabbed the remaining wires and held them as the family escaped, but he fled the scene before police or news crews arrived. He spent the day in hiding, trying to figure out his next steps and trying to revert back to human form. When the latter finally happened, he discovered his eyes would never be the same. They remained silver. It seemed like his Academy days were over. Shattered, he went to speak to his mother, and she convinced him to talk to his trainer.

Fortunately, Andrew’s Training Sergeant volunteered at the War College, and he put Andrew in contact with Tango, the meta in charge. Attending was a must for anyone working at the City, State, or Federal level, and upon completing his War College training, Andrew rejoined the Police Academy with reference letters from his instructors and his training sergeant, although he was pushed harder than ever to ensure his powers didn’t give him an edge. This earned him advanced training and eventually a spot with the NYPD’s Armored Mobile Police and its investigative branch, Amplitude Squad.

Since then, the newly minted “Riot Act” has become the newest poster boy for the NYPD and the War College, which is trying to convince metas that the government doesn’t have a “secret agenda.” It’s a hard sell, but Andrew loves being on the frontline, helping people and fighting rogue metahumans. He can be a little rough around the edges, but he has the respect of his peers.

 

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.

BAKER-CLASS HERO: GRIMSTA

Grimsta

Grimstav2 [CLICK FOR PDF]

Grimsta – PL 10

Strength 4, Stamina 2, Agility 3, Dexterity 5, Fighting 8, Intellect 3, Awareness 2, Presence 4

Advantages
Attractive 2, Benefit, Status 2: Celebrity, Benefit, Wealth 3 (millionare), Connected, Diehard, Grabbing Finesse, Great Endurance, Inspire 2, Leadership, Startle

Skills
Athletics 4 (+8), Close Combat: Energy Aura: Strength-based Damage 6 3 (+11), Deception 4 (+8), Insight 2 (+4), Investigation 2 (+5), Perception 4 (+6), Persuasion 6 (+10), Stealth 1 (+4), Technology 5 (+8)

Powers
Grimsta’s Field
Energy Aura: Strength-based Damage 6 (Linked; DC 25; Reach (melee): 5 ft., Reaction 3: reaction)
Force Field: Protection 8 (Linked; +8 Toughness; Impervious, Reaction: reaction, Sustained)
Regeneration: Regeneration 8 (Every 1.25 rounds)

Offense
Initiative +3
Energy Aura: Strength-based Damage 6, +11 (DC 25)
Grab, +8 (DC Spec 15)
Throw, +5 (DC 19)
Unarmed, +8 (DC 19)

Complications
Fame: Grimsta is a superstar and has more than his share of adoring fans. His appearances are publically known and it’s never hard to track down Grimsta as he makes appearances at shows, eats at upscale restaurants, or works on a movie set.
Flashbacks: The tornado that destroyed his hometown and killed his family and friends still haunts him. It’s not the sheer power of the storm that causes his flashbacks, but the fear that he’ll be helpless to save innocent lives.

Languages
Native Language

Defense
Dodge 3, Parry 8, Fortitude 2, Toughness 10, Will 2

Power Points
Abilities 62 + Powers 57 + Advantages 15 + Skills 16 (31 ranks) + Defenses 0 = 150
PROFILE: Charles Michael Hope was born in Smithville, Mississippi and raised by his father after his mother left them. Charles was a naturally gifted athlete and active his entire life. That he could earn a free ride in university and even a possible career in sports never seemed in doubt. Charles’s father was a pragmatist, however, and a successful construction contractor. He never wanted his son to rely on an athletic scholarship alone when any minor injury could sideline Charles’s career, and the chance to hit the “Big Leagues” after university was a longshot. So he ensured Charles maintained a high GPA and helped him excel at mathematics, enough to earn him a scholarship in Engineering at the University of Alabama and a spot as Fullback for the Crimson Tide.

Charles’s hard work and relatively charmed life took a hard turn in April of 2011, when four days of extreme tornado activity savaged Alabama, Tennessee, Georgia, Mississippi, and other nearby states. The so-called Super Outbreak killed 355 people over the course of four days, and at the height of the storm, Charles risked life and limb to reach his father when he could no longer reach him. Charles arrived in time to see an F5 Tornado wipe Smithville from the map, which then sent him and his car flying. That should have killed him, but the tornado became his trigger event. Charles ended up miles from home, his car totaled while he remained relatively unscathed beneath a glowing forcefield and regenerative powers. He made his way back slowly across the damaged landscape, helping people when he could and saving several lives along the way. He also picked up a local camera crew who documented his walk and later turned it into a documentary called “The Grim Mile.”

Smithville was gone, and Charles’s father was among the victims, but the young man’s powers and instant celebrity status changed his life. He made televised appearances and did the talk-show circuit, helping Smithville rebuild with the money he earned. He never hesitated to jump into a various situations to help people, and always managed to avoid being ‘yesterday’s news.’ He was picked up by the Superior Talent Agency and achieved the dream so many metas struggled to make reality… using their powers to fight crime, waiting for the limelight and translating it into endorsement deals and a career in entertainment. What made Charles, or Grimsta as he came to be called, so successful was that he was an earnest young man and everything he did was because he genuinely liked helping people.

Grimsta is rarely a superhero these days. His focus is on acting and producing, though his father’s influence remains a strong guiding factor. He regretted never finishing his education, and is considering going back into engineering. And he wonders if he shouldn’t be fighting the good fight as a costumed hero, but for the moment, there always seems to be meetings, appearances, and work that gets in the way.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.